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Celshaded

119 Movie Reviews

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I can see the improvement since the previous episode. Personally, the obvious gundam influence is appealing to me, but I do get tired of the stock gundam sounds. You might want to try altering them a bit to make them more unique sounding. Also, the stronger voice actors really shined in this episode, but as a result it makes the weaker ones stick out more. I feel like this will only get better over time though. One thing that bothers me a little are the mech designs. They are a little bland color wise and they don't feel different enough from each other except for minor color details, like if more than 2 characters where battling on screen, I wouldn't be able to really tell them apart.

All and all, I can tell you put a lot of effort into this episode and it shows. This has the potential to be a great series. I look forward to seeing what happens next!

AdamTilford responds:

Actually, gundam wasn't an influence on this story, at all. I didn't get introduced to Gundam until well after my third book for this series was done. Which was when I wanted to try animating. Then Gundam became an influence/way to learn how to animate/draw mecha. Not spoiling anything, but these "Standard" mecha are just early on stuff. Going to be honest, I didn't have concepts for the "VR" ones. I have all concept art for the mechs used in the main plot of the story so that should become more apparent. The first 2 episodes were basically just an experiment for me to get used to my limited time schedule and animation. Ep 3 and up starts the main plot. Not an excuse for 1 and 2 to be more slice of life, unimportant, but there was a reason for that in the overall structure of the story. It's just hard to see now when there's like a 3-4 month wait time between each episode.

A lot of the bland colors, I admit are a corner cutting thing for me. I don't have a lot of time to work on this, it's a passion project that I do after a 40 hour work week and while trying to balance editing and revising my professional status as a published author. So I choose what things are easy for me to reproduce as I get things going early on. My goal is as it expands I can get other people I trust to help out and relieve the burden, thus increasing the quality. Since right now the quality is dependent on what I can do comfortably in a short time period while remaining on a somewhat consistent release schedule. I could animate much better and have more detail, but I chose to not want a single episode to take about a year just to look higher end. If I can get a staff, then I'll shoot for that. But for now, as a passion side project, I have to do what I can with the time I have it :)

And I agree on the sound effects. I'm already trying to work something out with some people I know that are better at sound design than I am.

I'm glad you can see the improvements, but there's still a lot more to improve on. Hopefully more progress will be made with each installment.

That's pretty excellent for having only 3 weeks to do it. Also, NINJAS!!! Yeah ninjas...

that vegita face!

Great stuff, loved the announcer!

This is very good! The animation is nice and smooth. The pacing doesn't really bother me so much, but I have to agree with some of the other viewers when it comes to that one windmill shot. It holds on that shot way too long; but that's a a very minor complaint.

Just out of curiosity, how long does it take you to make these?

TheFabs responds:

About four months since I also work a job. If I got paid for making these cartoons I'd just count that as my job and would be able to get one out like every month or two. :b

wow, how long did it rake you to do this?

THAT...was amazing!

Nice!

AMAZING!

This was great, very nice timing and pacing. I actually exclaimed, "He's a zombie!" outloud, lol

Don't hate me cause I'm animated.

Ben Reynolds @Celshaded

Age 41, Male

Animator

Art School

LA

Joined on 2/23/04

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